references to interfaces remain in blueprints after being deleted when copying functions

Gameplay - Blueprint - Nov 17, 2015

If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...

Private functions can be called in other blueprints

Gameplay - Blueprint - Nov 2, 2015

Private functions within a blueprint can be called from other blueprints. A warning does appear but the function is run despite this warning. ...

While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel

Gameplay - Blueprint - Oct 27, 2015

While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...

Inconsistent physics simulation occurring with vehicles

Physics - Oct 12, 2015

Physics seems to be highly unpredictable when it comes with Wheeled Vehicles, where the results of the physics changes each time it is simulated. ...

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree

Gameplay - Blueprint - Oct 5, 2015

Changing the name of a variable that references a Blackboard Key inside a Task removes the Key reference inside the Task's node in the Behavior Tree. Clicking on the Behavior Tree's Task node that r ...

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard

Gameplay - AI - Oct 5, 2015

A Behavior Tree reference to a Blackboard Key will become invalid when the name of the Key is changed in the Blackboard. Clicking on the Behavior Tree node that references the key will update the ke ...

Blueprint macros with wildcard arrays fail to compile when nested

Gameplay - Blueprint - Oct 2, 2015

If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...

Cannot click widget components with "Use Mouse for Touch" enabled

Tools - UMG - Oct 1, 2015

Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...

Tessellation has noticeable difference between adding a Static Mesh and Painting with Foliage

Tools - Foliage - Sep 24, 2015

Adding a static mesh to a scene has different tessellation than when painting the same mesh with the foliage brush. ...

static meshes snap through static meshes created from bsp meshes to next lower mesh on the Z axis

Tools - Sep 17, 2015

Static meshes do not snap to meshes created from bsp brushes, despite being turned into static meshes themselves. They instead snap to the next lowest mesh on the z axis. ...