Copy Pose From Mesh Node Does Not Preview in Sequencer

OLD - Anim - Jun 13, 2018

Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...

GetWorldTimerManager() function can crash if called when no valid World is present

UE - Gameplay - Jun 13, 2018

A crash can occur within GetWorldTimerManager() if the function is called when no valid World is present. It is not necessarily intuitive to have to make sure that GetWorld() will not return a nullp ...

DepthFade failed with Mobile MSAA

UE - Platform - Mobile - Jun 13, 2018

DepthFade will failed when Mobile MASS enabled. ...

Blueprint Diff tool does not mark changed properties as having been changed if they are in a custom nested category

UE - Gameplay - Blueprint - Jun 12, 2018

The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...

Changing the Level Streaming method will remove Levels from folders they were placed in

Tools - Jun 12, 2018

Changing the Level Streaming Method of a Level thats inside of a folder will remove it from the folder. Occasionally once all Levels have been removed from a folder, the folder will delete itself. ...

Billboard appears darker on Mobile preview than in editor

UE - Platform - Mobile - Jun 11, 2018

When playing in mobile preview or on the mobile device. The color is darker than what is seen in the editor. ...

The number of seconds in Graph View of Session Frontend is significantly different from the actual time

Tools - Jun 11, 2018

The number of seconds in Graph View of session frontend is significantly different from execution time of "start file" and "stop file". Since the number of frames is correct, probably some problem ...

Thumbnail of material is not previewed if FSoftObjectPath is used.

UE - Editor - Content Pipeline - Import and Export - Jun 11, 2018

https://udn.unrealengine.com/questions/437463/%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%AE%E3%82%B5%E3%83%A0%E3%83%8D%E3%82%A4%E3%83%AB%E3%81%8B%E8%A1%A8%E7%A4%BA.html ...

Cannot access properties of the FAppleARKitFrame struct from within a Blueprint

UE - Platform - XR - Jun 8, 2018

It is not possible to access properties of the {FAppleARKitFrame}} struct within a Blueprint. The struct itself is exposed as a BlueprintType, but none of its properties are also exposed. ...