Custom functions can call Set Timer nodes

Gameplay - Blueprint - Nov 11, 2015

Custom functions can call Set Timer nodes. There are no other time related functions that can be called through custom functions. Calling a timer through custom functions seems to lead to editor cra ...

Function library functions don't show inside UObject Macro Libraries

Gameplay - Blueprint - Nov 4, 2015

Functions created in a function library do not appear in the context menu of a Macro Library that is parented to UObject. The same functions will appear if the Macro Library is parented to AActor i ...

Asset Override Editor does not have vertical scrollbar until window is resized

Anim - Animation - Oct 22, 2015

If a child anim blueprint has enough animations to go beyond the view of the asset override editor, the override editor will not show a vertical scrollbar until the window is resized. ...

SetMasterPoseComponent overrides any SetMorphTarget operations

Anim - Animation - Oct 16, 2015

Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

Tools - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus

Tools - Sep 26, 2015

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...

Pressing f11 while playing in editor new window fullscreens the viewport in the editor

Tools - Sep 25, 2015

Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...

SyncGroups Do Not Function between AnimSequences when Blend Time is 0

Anim - Animation - Sep 22, 2015

SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...

Reset Instance Changes to Blueprint Default does not revert changes made to instances

Gameplay - Blueprint - Sep 15, 2015

creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...