Seamless Travel creates Pawns for controllers that it shouldn't

Networking - Jan 14, 2019

Seamless Travel creates Pawns for controllers that shouldn't have a pawn created for them. This only happens is Seamless Travel is enabled. Regression?: No This occurs in 4.20 ...

Crash when audio device is unplugged and the audio mixer engine is in use

Audio - Jan 11, 2019

The Editor crashes when using the new audio mixer and adding/removing a USB headset to the PC. ...

Artifact Dots Appear When Adjusting Focal Distance and Camera Aperture

Rendering - Jan 11, 2019

When shifting camera aperture and focal distance, dot artifacts appear on meshes. Found in 4.20 CL# 4369336, 4.21 CL# 4613538, 4.22 CL# 4708082 ...

Modifying ShooterGame header file for faster compiling causes crash behavior.

Core - Jan 11, 2019

Using bFasterWithoutUnity and MinFilesUsingPrecompiledHeaderOverride, on ShooterGame.Build.Cs results in Engine crash. ...

UHT "Type TArray is not supported by blueprint" error message is ambiguous

Core - UnrealHeaderTool - Jan 11, 2019

An overly generic error message is produced when you have a TArray UProperty that contains a non-blueprint friendly type. For example: UPROPERTY(EditAnywhere, BlueprintReadWrite, editfixedsize) TA ...

Adding an Object to a Plugin using the C++ Class Wizard results in a compilation error.

Core - Jan 10, 2019

Adding an Object class to a plugin's module using the C++ Class Wizard results in a compilation error due to attempts to edit the new class' generated.h file during the initial compilation attempt. ...

Session frontend screen comparison tool not showing screenshots.

Automation - Jan 9, 2019

The Session Frontend Screen Comparison tool does not appear to be showing and screenshots taken from the Editor. ...

Platforms that allow for configurable VOIP sample rates do not respect config values

Audio - Jan 8, 2019

Because of when GetEnumValueFromString (called by GetVoiceSampleRate) executes for certain modules at load time, the global enum master list is empty, which leads to the config value not being parsa ...

When having two viewport panes open in editor, and piloting/unpiloting a camera actor in one pane, will cause the other pane to reset viewport camera orientation.

Tools - Jan 8, 2019

Piloting and "Un-piloting" a camera Actor in viewport pane causes other viewport panes to reset its view orientation upon "Un-piloting" of Camera Actor. ...

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited.

Gameplay - Blueprint - Jan 8, 2019

Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...