ActorComponent and 'SubComponent' Blueprint Default values are being overridden by Class Default values

UE - Gameplay - Jun 18, 2018

Blueprint Actor values inherit the Class Default Object values instead of its Blueprint Default Object values. ...

Scaling with Vive Controllers in VR Mode with Blueprint Editor Open Causes Windows to Jitter Violently

UE - Editor - Workflow Systems - Jun 18, 2018

On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the op ...

Importing Alembic/ABC File with Large Number of Morph Targets Breaks Morph Targets

OLD - Anim - Jun 18, 2018

When importing abc files with several morph targets (as a skeletal mesh), some morphs do not import and the ones that do are distorted(see screenshots and attached project) -Number of morphs is no ...

[CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]

UE - Editor - UI Systems - Jun 18, 2018

No user comments in crash group 394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ** ...

Tracks referencing the same sequencer don't work properly in package build

UE - Anim - Sequencer - Jun 18, 2018

This issue is regression. It don't occur with 4.18.3. Sequencer behavior differs between PIE and package build. As shown by the attached .png, in PIE one character moves, but in package build it ap ...

TextScale parameter doesn't change size of text in AddOnScreenDebugMessage()

UE - Foundation - Core - Jun 16, 2018

The textScale parameter in AddOnScreenDebugMessage does not change the scale of the debug message. ...

Colors of Individual Lens Flare Tints Cannot be Changed in UE 4.18+

UE - Graphics Features - Jun 15, 2018

If you create a project in 4.17 and follow the Repro steps, you will be able to adjust the colors of individual lens flares. If you copy the 4.17 project into 4.18, 4.19, 4.20 Preview, or 4.21 the f ...

Show Flags are changed to the state that they were set on editor startup when switching to a different level

UE - Graphics Features - Jun 15, 2018

Show Flags are changed to the state that they were set on editor startup when switching to a different level It appears that the state of Show Flags are stored in the editor on shut down, this is c ...

Unable to zoom in on a BP graph in VR Mode

UE - Editor - Workflow Systems - Jun 15, 2018

I am unable to zoom in on the BP graph with the Oculus touch controllers. If I have the graph focused and I pull back on the thumbstick or press the thumbstick down then I can zoom out. This issue d ...

Editor grid zfighting with meshes

UE - Graphics Features - Jun 15, 2018

The editors snap grid will zfight with flat surfaces of static meshes and BSPs. Found in 4.19 CL# 4033788, 4.20 preview CL# 4121666, 4.21 CL# 4131780 ...