Audio: Spatialization: Set Allow Spatialization BP command is not functioning

Audio - Oct 1, 2018

Reported via AnswerHub on 4.19 and confirmed in Dev-Audio, the Set Allow Spatialization widget in BP appears to not be functioning - as the audio does not become spatialized in playback. ...

Static Mesh 's Light Map Coordinate Index set to 4 and execute a light build, the result will be incorrect.

Rendering - Oct 1, 2018

Light Map Resolution is set to a small value (4 or 8), it will build normally. ...

Ensure triggers when undoing change to newly created variable

Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...

UVs are scaled drastically when importing from Solidworks

Datasmith - CAD - Sep 28, 2018

UVs are scaled drastically when importing from Solidworks. When comparing it to an Engine Cube and adding a texture to it you can see the difference in UV scaling. The texture will need to scaled to ...

Crash when duplicating an asset before renaming it in the Content Browser

Tools - Sep 27, 2018

If you duplicate an asset in the Content Browser before the renaming box prompts input it will cause the Editor to crash. This was reported and tested in 4.20.3 (CL-4369336). This is reproducible ...

Project fails to build when the SQLite Amalgamation files are included in the project.

Core - Sep 27, 2018

In 4.20, it is no longer possible to add the SQLite Almagamation files to a project. Attempting to build a project with these files added results in the build failing due to numerous errors about pr ...

Geometry asset is tiny when importing a .udatasmith file from 3DS Max 2019

Datasmith - 3dsMax - Sep 27, 2018

The user set up 3DS Max for centimeters and didn't do any pivot rotation. When exporting with the FBX the results are fine, but with DataSmith it is tiny for the actual geometry. This issue was re ...

Local binary build fails with iOS platform included

DevTools - Sep 26, 2018

This report is very similar to UE-50805 (the command line used to run the build is slightly different), but the build fails with a different error. In this case, a source file is being looked for, b ...

Can't save level that has landscape layer material when moving level asset

Tools - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

Get Input Touch State produces incorrect vector position

Gameplay - Input - Sep 25, 2018

Get Input Touch State produces incorrect vector position when using it on Android. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL - 4395058) ...