UUserWidget::SetPositionInViewport does not function as intended

Tools - UMG - Oct 15, 2018

The Set Position in Viewport node does affect UserWidgets position. It keeps it 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21  (CL - 4465720), 4.22 (CL - 44654877) ...

Broken Visibility when Copy-Pasting Actors From Hidden Layers

Tools - Oct 12, 2018

Actors can be copy-pasted from hidden layers, which carries with it bHiddenEdLayer state.  "It looks like this could be prevented in UUnrealEdEngine::edactPasteSelected, by setting bHiddenEdLayer ...

User focus navigation does not respect Wrap setting for Prev/Next

Tools - UMG - Oct 11, 2018

Using Tab/Shift+Tab to navigates between all buttons on the player screen instead of the buttons that are constrained within an overlay Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.2 ...

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty

Gameplay - Oct 11, 2018

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty and prompt it to be saved. This was reproduced and tested in 4.19.2 (CL-4033788), 4.20.3 (CL-4369336), 4.21 (CL-44358 ...

UCheatManager::ToggleDebugCamera() causes crash

Gameplay - Oct 11, 2018

Toggling the Debug Camera with the UCheatManager::ToggleDebugCamera() function in a PlayerController derived class causes a crash. Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21 (CL ...

Editor Crashes when enabling Vertex Colors on an imported Skeletal Mesh with Morph Target Animations

Rendering - Oct 11, 2018

Licensee wants to be able to import skeletal meshes which have Vertex Colours (their entire game is Vertex Coloured) and Morph Target animation, but they're seeing a crash when toggling Vertex Color ...

The InsertFeaturePacksIntoINIFile() function creates an invalid entry in the DefaultGame.ini file

Core - Oct 10, 2018

The GameProjectUtils::InsertFeaturePacksIntoINIFile() function is not creating a valid entry in the DefaultGame.ini file. It is currently missing a double-quote at the end of the PackSource value fo ...

Datasmith files containing special characters do not import correctly in Unreal

Datasmith - 3dsMax - Oct 10, 2018

User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:Original file created in revit 2019Import revit link to 3dsmax ...

Packaging failed with disabled plugin

DevTools - Oct 9, 2018

Disabling any plugin causes packaging failure. No repro in 4.19 Also occurring when Disabling all platforms except for windows and changing configuration from development to shipping. ...