ARKit - ARKitCameraMaterial crash

UE - Platform - XR - Apr 12, 2019

Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...

Character standing on physics object causes severe glitches

UE - Simulation - Physics - Apr 12, 2019

Trying to stand on an object with physics enabled using the default third person template causes some very weird behavior. The object and character will jitter wildly and launch either one far away. ...

Runtime Errors appearing in Sequencer if fixed frame rate is set in projects settings

UE - Anim - Sequencer - Apr 12, 2019

This ensure happens only when the Start and End of the sequence is set in the "neigborhood" of the keyframe and only if the project framerate is to be Fixed on 60FPS. If you for example play the who ...

Optimization Viewmodes are not visible when Android Preview is enabled

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the Optimization Viewmodes menu does not appear with any options when the Preview Rendering Level is set to Android ES2 or ES3.1. Regression?: Yes This did not occur in 4.2 ...

Zero Length Raycasts/Sweeps not returning hits

UE - Simulation - Physics - Apr 11, 2019

Sweeps/Raycasts do not return hits for zero length queries. This is a regression from 4.21, where zero length Sweeps/Raycasts correctly returned hits. ...

Shadows are Heavily Aliased with PCSS Enabled

UE - Graphics Features - Apr 11, 2019

Shadows are exetremely rough and aliased if r.shadow.FilterMethod is set to 1.  Working as expected in 4.21 CL# 4753647  Found in 4.22 CL# 5660361 and 4.23 CL# 5810496 ...

Ambient Occulsion Decals still render on Static Meshes flagged to ignore them

UE - Graphics Features - Apr 11, 2019

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh. Tested in 4.21.2 (CL - 4753647), 4.22 ( ...

IsPlayInMobilePreview does not return true when using Mobile Preview

UE - Platform - Mobile - Apr 11, 2019

A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...

Editor crashes when connecting Eye Adaptation to Base Color

UE - Graphics Features - Apr 11, 2019

This problem occurs when we use the Eye Adaptation node for calculations. Also, it does not seem to happen in 4.21. ...

One frame difference with an animation controlled by a sequence when an Anim Class is set to none

UE - Anim - Sequencer - Apr 10, 2019

If two skeletal meshes are playing an animation at the same time and one of them has an anim class and the other does not, it appears that the animations will be slightly off from one another. ...