Deleting animation key values of ParagonKhaimera's 1D BlendSpace while the animation is previewing in Animation Editor will result in Engine crash

OLD - Anim - Jan 30, 2019

Deleting ParagonKhaimera BlendSpace 1D key values while the animation is previewing in Animation Editor will result in Engine crash. ...

Find and replace reference feature(experimental) crashes after indexing dialog

UE - Gameplay - Blueprint Editor - Jan 30, 2019

FindInBlueprints->CacheAllBlueprints(FSimpleDelegate::CreateSP(this, &SReplaceNodeReferences::OnSubmitSearchQuery, true), EFiBVersion::FIB_VER_VARIABLE_REFERENCE);  This leads to crash. Users can b ...

QAGame -game launches with 'Zero Iteration' message regarding VR Mode

UE - Platform - XR - Jan 29, 2019

This may be related to [Link Removed] This machine has not been setup for Magic Leap nor other VR HMDs This occurs in Main @CL 4827582 - not a regression QAGame still launches. ...

Wheeled vehicle movement is jittery on clients

UE - Simulation - Physics - Jan 29, 2019

Vehicle movement is jittery on clients. This is most apparent when turning while driving. This was also tested in a packaged game with local multiplayer setup. Regression?: Yes This does not occur ...

Duplicating blueprint instances in a level with added components causes instance to lose component hierarchy

UE - Gameplay - Components - Jan 28, 2019

Duplicating Blueprint Actor instances in a level with added Actor components causes instance to lose component hierarchy. ...

[CrashReport] UE4Editor-Engine!FDefaultMaterialInstance::GetMaterialWithFallback(ERHIFeatureLevel::Type,FMaterialRenderProxy const * &,FMaterial const * &) [material.cpp:292]

UE - Graphics Features - Jan 25, 2019

Comment in crash group:I switched color and crashed Generated from CrashReporter ...

Crash When Material is Set to Deferred Decal with Emissive Decal Blend Mode and Forward Shading Enabled

UE - Graphics Features - Jan 25, 2019

When Forward Shading is enabled, if you create a material with their properties setup with the following:   Material Domain: Deferred Decal - Blend Mode: Translucent - Decal Blend Mode: Emissive T ...

GPU Particle Initial Color With Distribution Constant Curve Will Not Transition Between Points

UE - Niagara - Jan 24, 2019

GPU Particles will only use the first point of an Initial color module with Distribution set to Constant Curve. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.222 CL# 4768593 ...

Gameplay windows from Standalone do not remember their positions properly when there are multiple windows

Tools - Jan 23, 2019

The position of game windows from Standalone Game mode are not saved properly when multiple windows are used. The placement of the windows upon the next launch ends up placing all of the windows on ...

Using "Select Actors using this Asset" in ActionRPG on some assets causes incorrect actor to be selected

Tools - Jan 23, 2019

Using the "Select Actors using this Asset" option in ActionRPG causes the InstancedFoilageActor to be selected incorrectly for many assets. It seems to occur with any assets that are being reference ...