TimeStretchCurve doesn't work in Animation Montage

Anim - Oct 9, 2018

Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve.  Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...

Lighting Only Affects Tilemaps From One Direction

Rendering - Oct 9, 2018

Lighting only affects tilemaps from one direction.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.22 CL# 4435744 ...

Unable to package project that includes a custom precompiled plugin

DevTools - Oct 9, 2018

Packaging a project that includes a precompiled plugin fails with an error that an object reference is not set to an instance of an object. This only happens in the Binary Engine. If the Engine is ...

Cinematic DOF Does Not Work With TemporalAA Upsampling Enabled

Rendering - Oct 9, 2018

Cinematic DOF does not work correctly if TemporalAA Upsampling is enabled. Standard Circle DOF works as expected with Upsampling. However, enabling the New DOF Algorithm produces almost no blur when ...

GPU Particles Don't Spawn at Correct Location When Used as Collision Event Receiver

Rendering - Niagara - Oct 8, 2018

GPU emitter doesn't spawn particles at expected location when it is an event receiver. Also disabling Interpolate Spawning in the emitter properties affect this behavior as well, making the particle ...

Lightmap Density Of Imported FBX Offsetting When Lighting Is Built

Rendering - Oct 8, 2018

Lightmap density of imported fbxs will be offset when lighting is built.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.22 CL# 4433008 This is a regression  ...

Set functions in UWindDirectionalSourceComponent are not exposed to be called from code

Gameplay - Components - Oct 4, 2018

None of the Set functions in the UWindDirectionalSourceComponent are able to be called from code. The functions can be called from Blueprint, but without the ENGINE_API macro, none of the functions ...

Ensure Occurs When Using Russian Letters In a Text Variables

Gameplay - Oct 4, 2018

The Editor will hang when using Russian characters for a text variable in a Blueprint. It seems to occur when using the character "л" is used. Only seems to occur once in a project. Found in 4.19 C ...

The Compile Single File option in UnrealVS fails if there is a space in the path to the Engine's root folder

DevTools - Oct 3, 2018

The Compile Single File option in UnrealVS fails if the Engine is located in a directory where there is a space somewhere in the path to the Engine's root directory. REGRESSION: No ...

Foliage Lightmaps Are Incorrect When Using a Precomputed Lighting Scenario

Rendering - Oct 2, 2018

Foliage lightmaps will not match properly to the lighting when using a lighting scenario. They will look normal if you select the Foliage tool but in PIE they will still be incorrect. Working as ex ...