CustomDepth rendering incorrectly with Instanced Stereo

XR - Apr 9, 2019

Screen position node in 4.22 no longer works as expected. Confirmed in 4.23 Main @ CL 5806859 ...

[CrashReport] GPUCrash - exiting due to D3D device being lost - D3D Hung - Nvidia

Rendering - May 14, 2019

Separating UE-51650 into Nvidia and AMD tickets.This ticket will house Nvidia information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contains ...

Dynamic NavMesh disappears when loading/unloading SubLevels

Gameplay - AI - Nov 9, 2018

A DynamicNavMesh within a NavMeshBoundsVolume placed in a SubLevel will disappear if loading/unloading another SubLevel that has completely nothing to do with the DynamicNavMesh. Using a setup with ...

Sequencer - Pressing Add Key on Rotation-Yaw increases the key value exponentially

Tools - Sequencer - Apr 24, 2019

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...

Crash when using ConstructorHelpers on Niagara assets

Rendering - Niagara - Apr 10, 2019

When using the ConstructorHelpers templated function, FObjectFinder, with Niagara assets, the editor crashes. Tested in 4.21.2 (CL - 4753647), 4.22 (CL  - 5660361),  4.23 (CL - 5806860) ...

Widget Component blurred by motion when attached to camera

Rendering - Apr 10, 2019

Widget component appears to blur while in motion. When compared to other objects in the same frame of reference the widget component is the only one blurring. Regression: Yes This appears to have ...

Niagara systems always compile on load.

Rendering - Niagara - Feb 1, 2019

Shaped Trace by channel traces do not return true when the starting and ending point are the same

Physics - Feb 18, 2019

When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...