When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...
The "servertravel" command doesn't function when running ShooterGame in Editor. A warning will show up in the Output Log: LogWorld:Warning: UWorld::ServerTravel: Seamless travel currently NOT supp ...
When using a Sequence that is a duplicate of another, without changing the event names, the duplicate Sequence will still fire off the event from the original even if the values are changed. Changin ...
Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...
LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...
Attached Project: [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...
Packaged games are unable to open when Event Driven Loader is disabled. The error message given is: Assertion failed: !Linker->GetSerializeContext() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\C ...
Clients crash when being part of a Seamless Travel if there was an active particle system in the level that was spawned at runtime. If the travel is not seamless, the particle system is placed in th ...
Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve. Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...