The Rotate Around Point Niagara module does not account for current particle position

UE - Niagara - Oct 16, 2019

The rotate around point module no longer adds in particle position, so it does not account for other forces and modules effecting the particles, and will only spin in a circle by default. The user c ...

Visibility animations don't propagate to children

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 16, 2019

Rotating an instanced static mesh

UE - LD & Modeling - Modeling Tools - Mesh Editing - Oct 16, 2019

Changing the rotation of an instanced static mesh by 90 or 180 degrees creates a small space in between meshes.  ...

Unexpected foliage instances are duplicated

UE - World Creation - Worldbuilding Tools - Foliage - Oct 16, 2019

Dispatcher event called from actor blueprint needs to compile in a specific order

UE - Gameplay - Oct 15, 2019

Dispatcher events being called from actor blueprints have to be compiled in a specific order to successfully call the dispatch event.  ...

Collab Viewer: VR motion controllers don't work as intended as a VR Client

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 15, 2019

The motion controller hands are broken in the Colab Viewer template when connecting as a VR client. ...

Child Blueprint components become broken in sequencer when "Run Construction Script in Sequencer" is checked

UE - Anim - Sequencer - Oct 15, 2019

When enabling "Run Construction Script in Sequencer" on a Blueprint Child Actor and having "Rerun Construction Scripts" turned on in Sequencer, the Child BP's properties become inaccessible in Seque ...

Blueprint macro in a level blueprint causes memory leak

UE - Gameplay - Blueprint - Oct 15, 2019

The level blueprint has a macro that references a level. FBlueprintNodeTemplateCache keeps holding this cashe at transition level. Unable to find source-code formatter for language: text. Available ...

Copy Procedural Mesh from Static Mesh Component does not work correctly when the order of material slots is different

UE - Graphics Features - Oct 15, 2019

This issue occurs when the section and material slot order do not match In this sample project:[Link Removed] According to a report from the licensee, the order of Sections seems incorrect.[Link R ...

Unloading a spawned Detour AI Controller using Level Streaming causes a crash

UE - AI - Oct 14, 2019

In a Level Streaming setup, unloading a level that has spawned an AI Character with a Detour AI Controller causes a crash. This was reported and tested in 4.23 (CL-8386587). This was reproduced in ...