Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game"

Sequencer - Oct 1, 2019

Sequence Recorder under "Choose Properties to Be Recorded" shows only "Actor Hidden In Game" and no other properties. This was reported and tested in 4.22.3 (CL-7053642). This was reproduced in 4. ...

Crash on packaged game. 4.23 will not nativize a class that creates instanced properties inside itself

Gameplay - Oct 1, 2019

Description from the user: up to 4.23 properties nativize normally if they are written in C++ with the Instanced specifier. The discerning difference is that that there was no Blueprint Class itsel ...

Chaos No Editor Development Build Errors

Physics - Sep 30, 2019

During run-time of a no editor development build using chaos, errors with GeometryCollectionDrawComponent are logged and Geometry Collections remain floating in the air, not fracturing as expected. ...

[Datasmith] [Sketchup] Material maps wrong when using colors or applying materials directly to grouped object

Datasmith - Sketchup - Sep 30, 2019

The problem occurs when a material gets added to a group inside sketchup directly instead of individual faces before grouping. The materials that are just colors are doing the same thing. This was ...

Engine crashes when trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph

Gameplay - Sep 27, 2019

When trying to copy a setter node for a GameplayTag variable from one eventgraph to another eventgraph the engine crashes. If the blueprint that is copied into has a GameplayTag variable with the sa ...

Moving or Renaming game mode reverts the projects default game mode

Gameplay - Sep 27, 2019

When changing the name or moving the location of a custom game mode blueprint that is set as the "default game mode" in project settings, the default game mode is reverted back to the prior game mod ...

Empty Mesh Sections with MergeActors Tool

Tools - HLOD - Sep 27, 2019

Map Check will output the following error, which makes no sense: SM_FourCubes_1 - 1 element(s) with zero triangles in static mesh 'SM_FourCubes' ...

Stereo layers with depth render translucency as black on Oculus Quest

Virtual Reality - Sep 27, 2019

416417-stereolayerproject.zip[Image Removed] ...

LevelSequenceActorSpawner::GetLevelStreaming() fails to compare sub level names when running in Pie

Sequencer - Sep 26, 2019

The problem is in the function with signature "ULevelStreaming* GetLevelStreaming(FString SafeLevelName, UWorld& World)" within LevelSequenceActorSpawner.cpp at line 30. The problem is with the Safe ...