SketchUp models are too small once imported via the Datasmith plug-in

Datasmith - Sketchup - Sep 24, 2018

In Sketchup the user made a cube thats 100cm x 100cm x100cm and has Sketchup's measure units set to cm. When imported into DataSmith the cube is 39x39x39. It was calculated that the scaling was off ...

IAP fails (in-game) on iOS Match3

Platform - Mobile - Aug 28, 2018

The device this was tested on is 4987_iPhone 6+_11.2 The live build didn't provide UE4 logging, but that will be added. There is also a failure to purchase on Android but it gets farther than this ...

[CrashReport] UE4Editor_CoreUObject!PackageReloadInternal::LoadReplacementPackage() [packagereload.cpp:274]

Tools - Aug 17, 2018

No user comments in crash group 262 UPackage* LoadReplacementPackage(UPackage* InExistingPackage, const uint32 InLoadFlags) 263 { 264 if (!InExistingPackage) 265 ...

Error during packaging if nativizing a blueprint that contains a TMap with TSubclassOf as a key

Gameplay - Blueprint - Jun 28, 2018

Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]

Core - Jun 12, 2018

No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...

First four landscape tools are not accessible in VR Editor Mode

Tools - VRMode - Jan 8, 2018

Tested in Oculus.  Found in 4.18.2 CL 3794801, 4.17.2 CL 3658906.  Not able to reproduce in 4.19 Main due to a crash upon launching VR Mode.   Users are able to select any of the first four sculpt ...

Crash exiting play in vr preview with -Vulkan and Oculus Rift

Virtual Reality - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...

[CrashReport] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:663]

Rendering - Dec 6, 2017

Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...

[CrashReport] UE4Editor_Engine!FMeshMaterialShaderType::FinishCompileShader() [meshmaterialshader.cpp:121]

Rendering - Dec 1, 2017

This is a common and longstanding crash that has occurred since at least 4.11. However users have not provided any descriptions of their actions when the crash occurred. Source Context 107 ...

Win64 - Unplugging audio device causes game to freeze

Audio - Nov 30, 2017

Win64 - Unplugging audio device causes game to freeze. Log is spammed with messages like the following after the device is removed:[2017.11.30-19.38.32:716][386]LogAudio: Warning: Waited 69.495094m ...