Quit and Exit commands do not close project on Android

UE - Platform - Mobile - Apr 3, 2019

LogWindows: FAndroidMisc::RequestExit(0) does not get sent with 4.22 and 4.23. Does not occur in 4.21. ...

Rename of variables are cancelled if user clicks the variable type menu

UE - Editor - UI Systems - Slate - Apr 3, 2019

Rename of variables are cancelled if user clicks the variable type menu. This occurs if the user has not press enter yet to accept their input and then clicks the variable type menu. I also notice ...

Packaged Game Crashes When Launched with the -dx12 for Ray Tracing Features and PixelStreaming enabled

PixelStreaming - Apr 3, 2019

Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...

Adding an entry to arrays within Details Panels automatically collapses expanded entries

UE - Rendering Architecture - Materials - Apr 3, 2019

Adding an element to an array in the Material Editor automatically collapses all expanded elements in the array. I've successfully reproduced this issue with the following nodes:LandscapeGrassOutput ...

Unable to package for Windows 64-bit while Pixel Streaming plugin is enabled

PixelStreaming - Apr 2, 2019

Packaging for Windows 64-bit with the Pixel Streaming bug enabled causes the packaging process to fail. Regression?: Yes This does not occur in 4.22 release (CL#5660361) ...

Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

UE - Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...

Adding a call to the parent function when executing an inherited multicast event on a client results in the events being called on the client twice

UE - Gameplay - Blueprint - Apr 2, 2019

A user has reported that adding a Parent call to an inherited multicast function causes the event to be called twice if it is executed on a client. Regression?: No This occurred in 4.20 Link to te ...

Skylight is not Captured in Reflection Probes

UE - Graphics Features - Apr 2, 2019

Skylight is not Captured in Reflection Probes. Unable to test in 4.20 due to project provided being 4.21 Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5687320 ...

Refraction does not display properly on Android devices

UE - Platform - Mobile - Apr 2, 2019

A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...

Actor to Track gets broken on Sequence saving when a keyframe is added

UE - Anim - Sequencer - Apr 2, 2019

When using Actor to Lookat and adding a keyframe to the track, the references are lost to the selected Actor when saving the Sequence. This prevents the Sequence from being saved and generates a few ...