Sequencer bindings are lost when creating Sequence Player after loading a Sublevel

UE - Anim - Sequencer - Jun 26, 2019

Sequencer bindings are lost when creating Sequence Player after loading a Sublevel using LoadLevelInstance. This was reported and tested in 4.21.2 (CL-4753647). This was reproduced in 4.22.3 (CL-7 ...

Child Blueprint construction script runs before parent C++ OnConstruction

UE - Gameplay - Jun 25, 2019

When the order of construction is backwards it makes it impossible to have native objects set up components in OnConstruction, that a child BP Construction Script then has access to. Sometimes the C ...

User widget object is invalid when called in a widget component on BeginPlay

UE - Editor - UI Systems - Jun 25, 2019

User widget object is returning invalid inside of a widget component ...

Instanced MovieSceneEventParameters does not save updated values upon level load

UE - Anim - Sequencer - Jun 24, 2019

Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...

The Percentage doesn't work with sheared ProgressBar Widget

UE - Editor - UI Systems - Jun 24, 2019

Translating the shear of Progress widget on the -Y causes the percent bar to not move correctly. Tested in 4.22.3 (CL - 7053642), 4.23 (CL - 7173969), 4.24 (CL - 7032890) ...

The Brush Clip doesn't slice in othrographic view

UE - LD & Modeling - Modeling Tools - BSP - Jun 20, 2019

Brush clip slicing doesn't work whenever slicing in Left sided Othrographic view mode. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647),  4.23 (CL - 6837701), 4.24 (CL - 7095658) ...

OnEditorCameraMoved delegate not firing in the Animation Viewport

UE - Anim - Runtime - Jun 19, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 The OnEditorCameraMoved delegate does not fire in the Animation Viewport. The example project provided by the user is a ...

Simulating physics overrides the ability to move Skeletal Mesh Actors in Editor after moving a child component

UE - Simulation - Physics - Jun 18, 2019

Found in 4.22 CL#6574378 Reproduced in 4.21 CL#4753647, 4.24 Main CL#7062442 May be similar to [Link Removed], which was reported fixed in 4.13 The following warning is spammed when trying to mov ...

Previous Tangent Recalc` and Size by Life misbehave at low FPS

UE - Rendering - Niagara - Jun 18, 2019

At low FPS particle systems with "Previous Tangent Recalculation" enabled in the Ribbon Data result in messy mesh generation. Found in 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6925347, and 4.24 ...

add_possessable doesn't work for all objects

UE - Anim - Sequencer - Jun 17, 2019

Using following code in Python: seq.add_possessable(seq.add_spawnable_from_class(unreal.CineCameraActor).get_object_template().camera_component) doesn't create a camera component track in sequen ...