Datasmith exporters causing problems for Github users building from source code

Tools - Datasmith - Dec 19, 2019

d:\unreal\unrealengine-4.24\engine\source\programs\enterprise\datasmith\datasmithsketchupexporter\private\DatasmithSketchUpCamera.h(7): fatal error C1083: Cannot open include file: 'SketchUpAPI/geom ...

Content Browser does not sort names using numbers properly when going over 9

Tools - Dec 19, 2019

This can happen when creating any content or duplicating them. I was also able to reproduce this issue in the Levels window when creating new levels.  ...

Creating a new C++ Synth Component results in a failed compile linker error.

Audio - Dec 19, 2019

Upon creating a new Synth Component C++ Class in Unreal 4.24, the compiler will fail to compile with a Linker error. ...

Adding a shot with a with two sub sequences can break object bindings between the subsequences

Tools - Sequencer - Dec 18, 2019

Bindings can break when added to a master sequence when the binding is in a sibling sequence.  ...

Initial overlaps aren't populated by BeginPlay

Physics - Dec 18, 2019

Get overlapping components/actors is not fully populated with initial overlaps by BeginPlay in 4.24, like they were in 4.23 ...

Sequencer evaluation can skip events due to gaps in frame number ranges

Tools - Sequencer - Dec 18, 2019

Sequencer rounds when converting time ranges to frame number ranges, which can cause one frame gaps. If an event falls on that gap, it will not be triggered.  ...

Syncing changes in multi-user editing tool results in crash

Tools - Multi-user - Dec 18, 2019

When using the multi-user editing tool inside a 4.24 project, persisting changes will sometimes result in a crash.  Unable to reproduce the issue. However, the user has reported occasionally re ...

ARCore - "Get Supported AR Video Formats" returns empty on Android

XR - Dec 18, 2019

Get Supported AR Video Formats node only functions on iOS. (ARCore Library has similar 'Get ARCore Camera Config' node currently) Tested with iPad A1701 and Note 9 ...

Light shaft bloom produces heavy flickering when offscreen

Rendering - Features Teams - Dec 18, 2019

See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20:  A ...

Depth of Field blur width changes depending on screen resolution

Rendering - Features Teams - Dec 18, 2019

This problem seems to occur with Cinematic DoF (DiaphragmDOF). Licensee seems to want to use the same blur when changing resolution. ...