Creating BlueprintActor from EmptyActor produces an Actor with multiple DefaultSceneRoots

Gameplay - Blueprint - Jan 24, 2020

This does not happen with UE4.22. Maybe related to CL#7462096 and CL#7476283. These are fixes for UE-74598. ...

UE4 viewport stutters when zoom in to closest point

Tools - Jan 17, 2020

When zooming in as much as possible in UE4's viewport, I notice a strange stutter almost as if the viewport is hitting a limit.  Please watch the attached screencapture. UE4_zoom_in_stutter.mp4[Ima ...

Can't assign LightMapCoordinateIndex on Static Mesh with generated LODs

Tools - Jan 10, 2020

Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...

Mali offline compiler v6.4 has compiler error in Platform Stats of material editor.

Platform - Mobile - Mar 28, 2019

if the build error is not reproduced, please open another material. Error from 4.21.2 version [Image Removed] Error from 4.22 preview 7 version [Image Removed] This is reproduced in Win10 Enter ...

Use mouse for touch enables gesture action on button which makes the button to lost focus to that the button fires onreleased event

Tools - Slate - Mar 20, 2019

When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...

Web browser widget does not receive input when used in a widget component on Android

Tools - UMG - Jul 9, 2018

Web browser widgets to not receive input when used in a widget component on Android devices Update: Oculus Quest devs attempting to implement and interact with the web browser widget via widget i ...

DebugCanvas handling Windows HighDPI scaling incorectly

Tools - Slate - May 16, 2018

Change windows DPI scaling to something other than 100% causes the DebugCanvas to display incorrect position and text size. ...