[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:567]

Rendering - RHI - May 6, 2020

Generated from CrashReporter ...

Loading a blueprint that uses the GetOptions meta data causes an ensure

Gameplay - May 6, 2020

Loading a blueprint that uses the GetOptions meta data causes an ensure ...

Sequencer doesn't save mobility for component children

Tools - Sequencer - May 6, 2020

When the transform is actuated for a static component only its pre animated state is saved, but its mobility will be set to movable. This causes its children to become movable as well. When the comp ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

Rendering - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0.UE-74575 was marked fixed and closed with the enabling of Aftermath. ...

Ensures cooking blueprints using functions that have delegate pins

Core - May 6, 2020

REGRESSION: Does not occur in 4.24 Cooking a project containing functions with delegate pins fails with multiple ensures. ...

Crash spawning actor with instance editable gameplay tag property that was changed inline

Core - UObject - May 6, 2020

REGRESSION Does not occur in 4.24 Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening wit ...

Crash when creating a level sequence player after a level begins its tear-down

Tools - Sequencer - May 6, 2020

It's possible to create a level sequence player in a level that's being torn down. Event end play is one example, but the original report comes from a situations that's harder to avoid. Creating a l ...

Fix missing semicolon in GooglePAD_APL.xml

Platform - Mobile - May 6, 2020

There is a missing semicolon in the GooglePAD_APL.xml file.  Fix does not require change to binary release so users can just edit this file or get the fix from GitHub. ...

Crash saving blueprint with a Get Float Attribute node and the attribute pin is set inline

Core - May 5, 2020

REGRESSION: Does not occur in 4.24 Crash occurs when saving a blueprint that is using a Get Float Attribute node and the Attribute pin is set inline. Does not occur if the pin is connected. ...

HUD screenspace does not update correctly when user plays in a different resolution

Tools - UMG - May 5, 2020

HUD drawing does not update correctly when the user changes the viewport resolution, resulting in unexpected offset. Safe zones appear to get stuck being enabled even after changing resolution pres ...