If you replace steps 2 and 3 and add "All Nearby Spawned Actors" first, and then add the Source of "Level Sequence", the animation of the first shot will also be recorded. ...
When using the ResetVR input action to reset the orientation and position of the camera, the input doesn't respond when using the OpenXR plugin. When disabling the plugin and enabling SteamVR or Ocu ...
Our company has updated Alias to 2021.3.1 and now Datasmith crashed when importing .wire files. Previously we had Alias 2019 and Alias 2021.1 installed. Now just Alias 2021.3.1 and then the issue be ...
This memory leak seems to be caused by the TMemStackAllocator of FRayTracingMeshCommandOneFrameArray. Using the FDefaultAllocator for FRayTracingMeshCommandOneFrameArray works as a workaround. // ...
Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function ...
ES3.1 rendering does not render correctly when using TexCoord [1] in a material and RenderStatic on the SkeletalMeshComponent. ...
This issue is occurring on startup for users. This could be potentially related to a recent Windows Update. ...
From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...
The AnimSingleNodeInstance used in the AnimMontage preview does not consider multiple Slots. The following is a correction code. void UAnimSingleNodeInstance::SetAnimationAsset(class UAnimationAsse ...
From a developer: If the same key is mapped to N action events all the mapped events fire N times. This issue only exists with the OpenXR plugin enabled and does not occur for any keyboard/mouse i ...