See the UDN question (duplicated below). I think we need to better manage the lifetime of the event we use for synchronization here. We are experiencing an issue where when FPlatformMisc::Request ...
Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...
A licensee reports they are using the CookAdditionalFilesOverride function in UObject to add files to the project. This file is properly copied into the Staging area during Packaging, and is appropr ...
Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...
This issue occurs with the Additive and Alpha Holdout settings. ...
This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand). Debugging shows that FindFilesAtPathInIndex won't return anything ...
Resizing the editor window or any floating panel causes the panel contents to jitter during drag. See attached images. The jittering one is from Main and the normal behavior was captured in UEFN. ...
When editing a level with many actors (1000+), deleting an actor results in a noticeable hitch: the editor becomes unresponsive for seconds. This hitch becomes longer the more actors are loaded and ...