Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...
This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand). Debugging shows that FindFilesAtPathInIndex won't return anything ...
See the licensee discussion for details discussed with [Link Removed] ...
The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for if (CommandUtils.P4Enabled) ...
Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values. ...
Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...
in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed so, CullDistanceVolume is not u ...