"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering Architecture - Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...

FPackageName::SearchForPackageOnDisk fails to find maps when using IOStore

UE - CoreTech - Sep 26, 2022

This bug was discovered by a user who tried changing level through the 'servertravel' console command (HandleServerTravelCommand).  Debugging shows that FindFilesAtPathInIndex won't return anything ...

Merge actor issue with similar materials

UE - World Creation - Worldbuilding Tools - Merge Actor - Dec 16, 2022

bUseAsOccluder not taking effect when prepass is disabled

UE - Graphics Features - May 25, 2021

See the licensee discussion for details discussed with [Link Removed] ...

RebuildHLOD UAT script doesn't properly handle the -nop4 command line flag

UE - World Creation - Worldbuilding Tools - HLOD - Nov 24, 2021

The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for  if (CommandUtils.P4Enabled) ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Undoing Level visibility change causes levels moves to wrong world origin offset

UE - World Creation - Worldbuilding Tools - Jul 21, 2022

changing level visibility causes levels moves to strange position when using world origin shift

UE - World Creation - Worldbuilding Tools - Jul 20, 2022

Selecting another level while the level is hidden cause the level moves to incorrect position. it occurs only when using world origin shift in world setting. ...

CachedMaxDrawDistance value are not updated by CullDistanceVolume in persistent Level

UE - World Creation - Worldbuilding Tools - World Composition - Dec 16, 2022

in PIE, RerunConstructionScript() is executed and actor's CachedMaxDrawDistance is updated as expected. in packaged game, RerunConstructionScript() is not executed  so, CullDistanceVolume is not u ...