Sequencer determines audio duration based on the sound, which does not factor in pitch information, so the duration will be incorrect, leading to incorrect playback. ...
GetInstanceTransitionTimeElapsed doesn't use TransitionIndex. float UAnimInstance::GetInstanceTransitionTimeElapsed(int32 MachineIndex, int32 TransitionIndex) { // Just an alias for readabili ...
When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is pr ...
Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...
An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...
The script performs P4 commands even if -NoP4 was specified. It should properly handle -NoP4 by checking for if (CommandUtils.P4Enabled) ...
This is Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced When adding a component to a Water Body actor it should ...
It seems that changing the name of a variable inside a struct that is being used by a Control Rig variable causes a crash. Additionally, after making the change and recompiling the Control Rig bluep ...
This is a regression Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Did not reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Repr ...
When holding down the Ctrl key and pressing another key, if there is an input event bound to that key, then the nodes placed after that input event are triggered. However, this is not the case with ...