Creating a new Matinee Controller node only shows the Finished pin

Gameplay - Blueprint - Dec 9, 2014

Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...

3D widgets not clickable by Client 2 in multiplayer

Tools - UMG - Dec 8, 2014

When using a 3D widget the user cannot click on buttons when on the client 2 of a multiplayer game. ...

adjusting the scale of a DM via BPs will not give accurate collision

Physics - Destruction - Dec 8, 2014

DESCRIPTION: Adjusting a DMs scale via blueprints will cause issues for the collision of the DM once it has been scaled up or down. Scaling down by half or up by a value of 2 or 3 is easier to see t ...

When adding a custom enumeration blueprint to a nested widget the project will crash

Tools - UMG - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

FSlateApplication::OnControllerButtonPressed/Released removed causing input plugins to no longer work

Tools - Slate - Dec 8, 2014

The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...

HiResShot in Standalone Play Not Saving Screenshots

Tools - Dec 8, 2014

the High resolution screenshot is not saved when using the command 'HiResShot' when playing via the Standalone option. You can use the command and it shows the link to the directory where the screen ...

The crash reporter tool does not start on Windows 8.1 machines when running the Engine built from source code.

Core - Dec 5, 2014

The source code to build the Engine that is available from GitHub includes the file dbghelp.dll, which prevents the crash reporter tool from starting on Windows 8.1 machines. This file is not presen ...

Significant Frame Rate Drop When Multiple Persona Windows Docked in the Background

Anim - Dec 5, 2014

Windows: Opening a persona window causes the editor to lose approximately 10fps per window (4 persona windows open = -40fps) Even when docked and running in the background. Mac: Opening a persona w ...

Mouse cursor will not change unless a mouse button is being held down.

Tools - Dec 5, 2014

Changing the mouse cursor depending on what it is currently over only happens if a mouse button is also being held down. This worked normally in version 4.5.1 WORKAROUND: In UGameViewportClient::Ge ...

Real Time Preview for Converted Vector Parameters not working

Rendering - Dec 5, 2014

The Real Time Preview of Converted Vector Parameters from the Material Editor are not currently previewing in the level viewport without re-compiling the material. ...