Zooming with mouse wheel causes camera to jerk if zooming while the camera sets in a function

Gameplay - Blueprint - Jul 31, 2015

If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...

Changes to code during a compile are not registered if compile is canceled/restarted

DevTools - UnrealBuildTool - Jul 31, 2015

While the editor is compiling a hot reload, if project code is changed and the compile is canceled, code changes are not reflected upon next editor compile. ...

Saving renamed assets by using "Choose Files to Save" retains original asset name in save menu

Tools - Jul 30, 2015

Saving an asset that has recently been renamed using the "Choose files to save" save method will retain the original name of the asset within the save menu. ...

Camera Shake Oscillation Duration no longer accepts -1 as indefinite

Gameplay - Jul 30, 2015

The Camera Shake Class no longer allows for indefinite shaking via setting a negative value in the Oscillation duration, per the tooltip instructions. This happens when using either the Play World ...

A text block in the designer tab does not reflect the text within a variable that is used in a binding

Tools - UMG - Jul 30, 2015

When using a text variable as a binding for a text block, the text does not reflect the default value that is assigned to the variable that the text block in bound to. This can make it more difficul ...

Animtation Starter Pack: Character does not animate correctly moving Forward/Left or Backward/Right

Docs - Samples - Jul 30, 2015

In the Animation Starter Pack, if you hold down W+A simultaneosly to move Forward/Left OR S+D to move Backward/Right, the character does not face the proper direction and will appear to "slide" acro ...

Ctrl+W when used on a static mesh in blueprints causes them to become immovable and the mesh does not show up

Gameplay - Blueprint - Jul 30, 2015

When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling). May be ...

Cmd+W and Cmd+Q Keybindings for Mac Both Close the Editor

Platform - Mac - Feb 16, 2015

While in the Editor with a Mac the user can press either Cmd+W or Cmd+Q to exit. The user on AnswerHub is reporting that the Cmd+W should close an active window or tab, where as the Cmd+Q keybinding ...