The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility

Gameplay - Blueprint - Nov 21, 2015

The Toggle Comment Bubble button for Reroute nodes does not revert the comment bubble to constant visibility if the bubble is set to only appear when the node is hovered over. This does not occur w ...

Widget 3D Component is not rendering on specific Android devices

Platform - Mobile - Nov 20, 2015

Widget 3D Component isn't rendering properly on the Samsung devices. I've tested on the Samsung Galaxy Note 2, Samsung Nexus S, Samsung Galaxy S3. I'm not having any trouble on the Nexus 5 though. ...

The Height of a Jump When Holding the Jump Button is Dependent on Framerate

Gameplay - Player Movement - Nov 20, 2015

Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...

Crash on Mac when attempting to Join Sessions

Platform - Mac - Nov 17, 2015

User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...

Using Attach To in Construction Script Causes the Editor to Crash

Gameplay - Blueprint - Nov 17, 2015

After creating a blueprint with a box trigger and a cube component, attempting to use an AttachTo (Box) node and then attaching the cube to the In Parent socket compiles without issue. However, if y ...

Actor with Camera Component UProperty causes ensure when PIE ends if replicating

Networking - Nov 17, 2015

If an Actor with a CameraComponent is set to replicate, ending a PIE session with 2 players will result in an ensure ...

Reducing Resolution Scale affects Selection Accuracy in Viewport

Rendering - Nov 17, 2015

When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...

Landscape editor doesn't find layers in material functions

Tools - Landscape - Nov 17, 2015

Comments from Jack: >LandscapeMaterialsParameterValuesGetter calls GetAllParameterNames<> which does handle functiions >ALandscapeProxy::GetLayersFromMaterial should use GetAllParameterNames<> ins ...

Using Collapse to Function with a For Each Loop Adds a Return Node to the Loop Body

Gameplay - Blueprint - Nov 16, 2015

When you create a blueprint setup with a For Each loop and attempt to use Collapse to Function, the return node is connected to the loop body as well as the completed pin. This causes an issue becau ...

MAC: dSYM files are included in packaging when "include debug files" is checked off

Platform - Mac - Nov 13, 2015

When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...