World Outliner: Selecting Folder fails (needs to be clicked twice)

UE - Editor - Workflow Systems - Jan 7, 2022

I've investigated the issue and it is related to TypedElementSelection sending out end of frame selection change events. WorldOutliner when it is the source of a selection change does so inside a r ...

Warning Failed to find object 'Class None.NewBlueprint' appears on any selection ChildActor Component in BlueprintEditor

UE - Gameplay - Blueprint Editor - Dec 14, 2021

Summary: The following warning appears on each selection of any ChildActorComponent inside Blueprint Editor:LogUObjectGlobals: Warning: Failed to find object 'Class None.NewBlueprint1' (where NewBl ...

[Audio Analysis][Ensure] - Sound Submix Spectral Analyzer Delegate Throws Ensure when Analysis Started Before the Delegate is Added

UE - Audio - Nov 25, 2021

Hit the following Ensure when trying to use the Spectrum Analyser. Also hit this in 4.26 so it doesn't appear to be a regression. Occurs with any of the following Band Settings or when creating you ...

Problem importing broken FBX

UE - Editor - Content Pipeline - Import and Export - Nov 25, 2021

An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...

Create a high poly version of the base sphere

UE - Content - Engine - Nov 23, 2021

We have an issue with artefacting of virtual shadow maps on low poly meshes: [Link Removed] We would like to request a higher polygon version of the sphere for UE5's release/starter content, which ...

The VertexInterpolator connected to a Normalize node, input into BaseColor results in black Mesh LOD Coloration

UE - Rendering Architecture - Materials - Nov 16, 2021

It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...

"Base Pass Shader" stat results are missing or display incorrect information while using Vulkan

UE - Rendering Architecture - Shaders - Nov 15, 2021

Base Pass Shader results are not showing, or showing up incorrectly when looking at the Stats results within the material editor of an Unreal Editor using Vulkan. Regression Tested: //UE4/Release-4 ...

When multiple actors are selected, they have different undo behavior in the details panel

UE - Editor - Workflow Systems - Nov 15, 2021

When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...

Content browser folder names are allowed to use parentheses, which are disallowed by object paths

UE - Editor - Content Pipeline - Content Browser - Nov 10, 2021

The content browser compares folder names against INVALID_LONGPACKAGE_CHARACTERS, which allows parentheses. However, object paths compare against INVALID_OBJECTPATH_CHARACTERS, which disallow parent ...