FPS and Editor GPU Selector don't appear on Mac after enabled in Preferences

UE - Editor - UX - May 4, 2022

Toggling these options should enable these features in the editor but nothing changes after restarting the editor on Mac. User can still toggle Show FPS using the hamburger menu – this is expected t ...

Assertion failed: (Index >= 0) & (Index < ArrayNum) when importing large Alembic file

UE - Editor - Datasmith - Importer - May 3, 2022

Regression testing done on //UE4/Release-4.27.2 CL-18427296 and this issue did occur. [Link Removed] [Link Removed] Below is snips of customers description and proposed workaround:Importing alembi ...

Crash using Oculus Hand Component

UE - Platform - XR - Apr 29, 2022

Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oc ...

Assigning FSoftObjectPath to null entry in Blueprint Trips ensure on Compile/Load

UE - Gameplay - Blueprint Editor - Apr 21, 2022

[Link Removed] Able to set default values for Sequence & Map variables for a Movie Pipeline Executor Job causing an Ensure & Crash. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 ...

Crash after activating the game in debug camera mode

UE - Content - Sample - Apr 20, 2022

This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes fo ...

Handheld AR: Session fails to Start after minimizing/backgrounding the application

UE - Platform - XR - May 18, 2021

When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...