Mesh "Self shadow only" setting is not applied with VSM

UE - Rendering - Shadows - Jun 23, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Rendering - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

[GPU Lightmass] bake artifact w/ two actors of same static mesh

UE - Rendering - Jun 22, 2022

As per a bug report from Pixomondo: if there are two static meshes in the scene and one has a rotation, it gets a GPULM bake artifact as if it is intersecting with the unrotated version of itself. S ...

[AI] PathFollowingComponent HasReachedInternal always returns false if agent's capsule height is 0 or nearly 0.

UE - AI - Navigation - Jun 21, 2022

The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - LD & Art - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Migrating to a Game Feature plugin can result in assets' losing references

UE - Gameplay - Jun 17, 2022

Migrating to a Game Feature plugin can result in assets' losing references. From User: "Migrating assets to a game feature plugin's content directory leaves them having invalid references, editor t ...

Ray Traced Translucency causes artifacts when rotating a Static Mesh that is far away from center of the map

UE - Rendering - Jun 17, 2022

Tested in //UE4/Release-4.27 CL#18319896 Ray Traced Translucency causes artifacts when rotating a Static Mesh in the 'Open World' level when moved far away from the center of the map. The Artifacts ...

Sprite does not have a UV1 G channel.

UE - Rendering - Niagara - Jun 16, 2022

The R channel of UV1 is not a problem. ...