Memory leak in Array draghandles in PropertyEditorHelpers.cpp

UE - Editor - Workflow Systems - May 9, 2023

SetAllBodiesBelowPhysicsDisabled functionality appears to leave bodies behind that raycasts can still interact with.

UE - Simulation - Physics - May 9, 2023

From UDN We use SetAllBodiesBelowPhysicsDisabled() to disable some bodies of our Vehicle. However by drawing the disabled bodies' particles position, we found those particles stay where they disab ...

Widget defaults not updated when modified on a base widget class via the hierarchy

UE - Editor - UI Systems - UMG - May 3, 2023

A licensee has reported an inconsistency in how modified base widget class defaults are propagated to children. When modified via the UMG Designer Graph's Class Defaults, derived classes will be mar ...

Objects move wildly when drawing thumbnails in a level sequence

UE - Anim - Sequencer - May 3, 2023

While drawing thumbnails the objects in a sequence are being transformed causing errant movements. ...

Server doesn't process anim notifies with montage tick type set to queued when bad network conditions occur

UE - Anim - Gameplay - May 3, 2023

After some testing this issue looks to only occur with queued notifies and not with branching point notifies. UDN: https://udn.unrealengine.com/s/question/0D54z00009643x4CAA/server-doesnt-process-a ...

UProperty with in a UStruct show wrong reset value arrow

UE - Editor - Workflow Systems - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Nanite flag is set to Enable for all static mesh materials when Nanite Tools is opened

UE - Graphics Features - Nanite - Apr 27, 2023

The expected result is that the Used with Nanite flag is enabled when Nanite is enabled in Nanite Tools. Currently, opening Nanite Tools enabled the flag even for non-Nanite meshes. ...

Soft Reference to redirector object (or ghost redirector)

UE - Gameplay - Components - Apr 26, 2023

This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...

Crash when calling UPoseableMeshComponent::CopyPoseFromSkeletalComponent() from Actor's Tick while unregistering

UE - Anim - Runtime - Apr 26, 2023

Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...