Recompiling blueprint actor in hidden sublevel, after reloading main level, detaches all its child actors

UE - World Creation - Worldbuilding Tools - Jan 4, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. The repro steps are very specific for this; the core issue being that once the top lev ...

Native variable references like GameplayAttribute cannot be searched by "Find in Blueprints" or "Asset Search"

UE - Gameplay - Jan 4, 2023

"Find in Blueprints" does not turn up results when searching a GameplayAttribute by name, even when there is a GameplayEffect blueprint that has a modifier for that GameplayAttribute. This is becau ...

Cloth simulation breaking after scaling > 10

UE - Simulation - Physics - Character - Jan 4, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Simulation appears to work fine when scaled by 10, but any higher and it starts to mis ...

Split screen - Player 2 doesn't receive input when created with Create Local Player node

UE - Gameplay - Input - Jan 4, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098. Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related. ...

console command "viewmode lodcoloration" doesn't work in standalone game

UE - Graphics Features - Jan 4, 2023

refer to attached video ...

BundleDisplayName is not localized for packaged IOS project created with RemoteBuild

UE - Platform - Mobile - Jan 4, 2023

When creating IOS package with RemoteBuild, bCreateStubIPA is set to True by the following code.public bool Build(TargetDescriptor TargetDesc, FileReference RemoteLogFile, bool bSkipPreBuildTargets) ...

MoviePipeline: HighRes Tiling feature crashes at high resolutions

UE - Anim - Sequencer - MRQ - Jan 4, 2023

If you run with -rdgimmediate -onethread you can get the callstack that indicates that MRQ is still attempting to allocate the full sized texture and not the individual tile size. ...

SetDisableRetargeting does NOT work correctly for packaged project

UE - Anim - Runtime - Jan 4, 2023

For example in cutscenes, the users use FBoneContainer::SetDisableRetargeting to temporarily use a specific shared animation without retargeting. But the function does not work correctly. We can fi ...

AdditionalPluginDirectories when set are not reflected in generated projects

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 3, 2023

Bug report viaUDN: We have some plugins that we'd like to share between projects, that we don't want to maintain multiple copies of. The AdditionalPluginsDirectories option for Project's solves tha ...

*.vcxproj commands do not include -Project parameter

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 3, 2023

In some cases, building a cpp target by only passing -Target= can select an undesired target to build. If -Project= is also passed when available that will ensure the correct target is built when du ...