Server doesn't process anim notifies with montage tick type set to queued when bad network conditions occur

UE - Anim - Gameplay - May 3, 2023

After some testing this issue looks to only occur with queued notifies and not with branching point notifies. UDN: https://udn.unrealengine.com/s/question/0D54z00009643x4CAA/server-doesnt-process-a ...

UProperty with in a UStruct show wrong reset value arrow

UE - Editor - Workflow Systems - Apr 28, 2023

UDN Link: https://udn.unrealengine.com/s/case/5004z00001ndG9mAAE/tarray-uproperty-element-do-not-get-the-correct-default-value ...

Nanite flag is set to Enable for all static mesh materials when Nanite Tools is opened

UE - Graphics Features - Nanite - Apr 27, 2023

The expected result is that the Used with Nanite flag is enabled when Nanite is enabled in Nanite Tools. Currently, opening Nanite Tools enabled the flag even for non-Nanite meshes. ...

Soft Reference to redirector object (or ghost redirector)

UE - Gameplay - Components - Apr 26, 2023

This seems be solved if asset is modify and saved again (Show in the video resource below ) [Link Removed] UDN Thread: https://udn.unrealengine.com/s/case/5004z00001nzoC9AAI/soft-reference-to-r ...

USourceControlHelpers::GetFilesInDepotAtPath is broken

UE - Editor - Workflow Systems - Apr 24, 2023

The p4 files command is used to grab the list of depot files. This does not have a client path, but the parse records function called in FPerfroceGetFileListWorker::Execute (ParseRecordSetForState) ...

Recently Placed Actor Factories can be Mismatched

UE - Editor - Workflow Systems - Apr 24, 2023

The Add Content menu in the engine (on the menu bar just above the viewport) maintains a category of Recently Placed actors. In order to remember items between runs of the editor, the Recently Place ...

PIE Map and TSet Properties using TSoftObjectPtr Failing from Missing Rehash

UE - Foundation - Core - EditorLoader - Apr 24, 2023

There is an issue with PIE where sometimes TMap and TSet properties using TSoftObjectPtr or FSoftObjectPath values as keys don't work correctly. Items which are in the container aren't found despite ...

iOS ReplayKit isn't working in UE5.1+

UE - Platform - Apple - Apr 21, 2023

In 4.27 & 5.0 when you press the in-app screen recorder button it would pop-up a msg about the user giving permission to allow the screen recording and then would start the recorder and save the mov ...

Toggle Folder Visibility Inconsistent in Scene Outliner With Search

UE - Editor - Workflow Systems - Apr 20, 2023

In the scene outliner, if you add a folder with one visible actor in it, and filter out some of the actors, users are unable to toggle the visibility of the folder anymore, or they are only able to ...