If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...
This is a regression from 5.0.3 tested in the following streams:BranchChange ListResults//UE5/Release-5.020979098Did not reproduce//UE5/Release-5.123901901Reproduced//UE5/Release-5.224608918Reproduc ...
This is not a regression. Tested in the following branches and change lists:BranchChange ListResultsText compared to VariableVariable added compared to VariableText compared to Text//UE5/Release-5.0 ...
From observations, this seems to be related to how the mesh selection works, and may be making the pixel under the mouse masked away. Adding a value >= 0.5 between the clamp and the Opacity Mask out ...
There appears to be a bug with the "Create New Inherited Materials" option of the "Material Import Method" of the FBX Import Options. Instead of creating a material instance of the material specif ...
This is not explicitly a regression from 5.0.3. In 5.0.3 the component variable is set to public with instance editable by default and can not be changed. Tested in //UE5/Release-5.0 CL20979098 Any ...
The editor crashes if a BT is changed while its Blackboard has an Object type key with its BaseClass set to None (null). There is no warning or log alerting the user that setting the BaseClass to No ...