[Bink Audio] - Bink not playing back wave files with 8000Hz Sample Rate

RAD - Bink Audio - Jan 3, 2023

Wav files with 8000Hz sample rates can be imported into the editor, but fail to play with the Bink compression setting. PCM, ADPCM, and Vorbis work as expected. LogAudioDerivedData: Warning: Cooking ...

AMD GPU crash with "Video memory has been exhausted" error when increasing the World Partition world and using Water Body Ocean

UE - LD & Modeling - Terrain - Landscape - Dec 8, 2022

Current steps describe the problem related to "Video memory has been exhausted (#### MB over budget). Expect extremely poor performance" on the AMD video card. In this case, the steps cause the GPU ...

[Soundfield Submix] - Output is silent when routing sound to Unreal Ambisonics and then to Resonance

UE - Audio - Submixes - Dec 8, 2022

According to the official docs https://docs.unrealengine.com/4.27/en-US/WorkingWithAudio/Nativesoundfield/ an ambisonic submix can be rendered to Resonance or Oculus; however when doing so, while th ...

Cloth jitters in Movie Render Queue renders when temporal sampling is enabled

UE - Anim - Sequencer - MRQ - Dec 6, 2022

The Cloth simulation time step smoothing is interfering with the substepping fix for multi Temporal Samples by changing the very variable DeltaTime and causing some large errors in the cloth simulat ...

Update right click context menu in CL window to use the shared content browser asset context menu

UE - Editor - Workflow Systems - Dec 1, 2022

We should update the SCC right click menu to match the content browser, standard menu in the CL window for consistency and to reduce duplicated code. https://github.com/EpicGames/UnrealEngine/commi ...

Sequencer Playlist - Triggering a playlist will crash every other editor on a Multi-user session

UE - Virtual Production - Tools - Sequence Playlist - Nov 24, 2022

[Link Removed] ...

Lyra animation stutter when character moves from side to side

UE - Content - Sample - Nov 21, 2022

When moving in Lyra side to side using the B_Hero_ShooterMannequin as the player character, the animation will noticeably stutter whenever you change the direction of the movement. I repro'd this 3/ ...

GAS: RemoveReplicatedLooseGameplayTag on unadded tag causes it to be replicated

UE - Gameplay - Gameplay Ability System - Nov 17, 2022

A UDN user found that calling AbilitySystemComponent->RemoveReplicatedLooseGameplayTag(TagToRemove); while the gameplay tag was not in the TagMap, will create an entry for it with count 0, see ...

GAS and single process PIE: modifiable static variables accessed by server and client

UE - Gameplay - Gameplay Ability System - Nov 16, 2022

See: UAbilitySystemGlobals::HandlePreLoadMap GAS features static variables that are modified by both server and client, thus result in issues in single process PIE where they access the same memory ...