Rotation gesture inconsistent output

UE - Gameplay - Input - Jun 30, 2023

Rotation gesture input breaks on android. Not checked on ios/pc ...

[AI] FRecastNavMeshGenerator can leak build tasks when it is destroyed

UE - AI - Navigation - Jun 29, 2023

FRecastNavMeshGenerator does not cancel its async running tasks when destructing. This leads to leaking build tasks if any are running when the generator is destroyed. ...

Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash

UE - Anim - Sequencer - Anim in Engine - Jun 28, 2023

This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...

Texture Filter Nearest doesn't work in Packaged Shipping Builds

UE - Gameplay - Paper2D - Jun 28, 2023

This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Texture Filter Nearest isn't respected in Packaged Shipping Builds. When playing in editor, stand alone, or packaging in any other f ...

Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash

UE - LD & Modeling - Terrain - Water - Jun 28, 2023

This is not a regression. Tested //UE5/Release-5.1 CL23901901 Within Water Body Custom setting the Water Mesh Override to a Nanite mesh causes a crash. This seems to be the case with any Nanite ena ...

Materials using Landscape Layer Blend are black

UE - LD & Modeling - Terrain - Landscape - May 4, 2022

When applying a Landscape Layer Blend of textures to the Material Base Color, the preview does not update or shows black instead of how the material is supposed to look. When you disconnect the lay ...

[CrashReport] FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn

UE - Rendering Architecture - RHI - Jun 1, 2021

Generated from CrashReporter ...