Depth of Field blur is inconsistent with r.ScreenPercentage == 100 (Dynamic resolution)

UE - Graphics Features - Oct 29, 2024

Depth of Field, with "r.DOF.Recombine.Quality = 0" will adjust the size of the depth in focus based on screen percentage. This might be related to over-fitting from the tile classification, because ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Virtual Production - Tools - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

ControlRig & Sequencer: FindControlRigs returns rigs even if their track have been removed

UE - Anim - Rigging - Jun 5, 2024

Constraint Actor to Rig with Editor Utility Widget is working for the first time adding to the Sequencer. However if it was deleted and added to Sequencer again, run Scripted Actor Action shows Err ...

[PCG] Handle potential deadlock case with UPCGLandscapeCache::GetCacheEntry

UE - World Creation - Procedural Tools - PCG Core - Oct 15, 2024

It is possible to get in a rare situation where PCG uses all Background workers while also having all its workers waiting on the FPCGLandscapeCacheEntry DataLock critical section. Since loading of ...

Imposter renders incorrectly in PCG volume after updating to 5.4

UE - World Creation - Procedural Tools - PCG Component - Jun 27, 2024

The last level of impostors in PCG volumes render incorrectly after updating from 5.3 to 5.4. ...

Client disconnect during seamless travel results in incorrect NumPlayers and NumTravellingPlayers

UE - Networking - Jul 31, 2024

This issue seems to stem from HasClientLoadedCurrentWorld returning true in AGameMode::RemovePlayerControllerFromPlayerCount. When removing a player controller, the GameMode checks if a seamless tra ...

Server only network emulation settings applied to client on travel

UE - Networking - Sep 4, 2024

It looks like the "Server Only" emulation settings are being applied to the client after a travel. When doing a server travel with the TRAVEL_Relative travel type, the NextURL created in AGameModeBa ...

Substrate- black outline appears when using sharp contrast mask to blend slabs

UE - Graphics Features - Oct 4, 2024

Substrate materials have a thin border of black pixels between slabs. These lines can be made more apparent by changing the Diffuse Albedo color of the two slabs to pure white. This will remove the ...