Delay nodes occasionally don't fire the "Completed" output in a nativized build.

UE - Gameplay - Blueprint - Jun 13, 2018

This happens when the 32-bit LatentUUID signed integer that we generate for the delay node starts with "-1" when converted to an FString (e.g. "-1824950080"). During compilation, we pack latent fun ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]

UE - Rendering Architecture - RHI - Mar 29, 2019

Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...

Crash when spawning multiple HISM at runtime in a packaged shipping build

UE - World Creation - Worldbuilding Tools - HLOD - Feb 25, 2021

When adding multiple Hierarchical Instanced Static Meshes on a loop and packaging the project in Shipping configuration the application crashes due to LowLevelFatalError [Link Removed] [Line: 1431] ...

Blueprint Actors' Static Meshes disappear after Building Level

UE - Gameplay - Blueprint - Nov 23, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Get Instances Overlapping Box node does not pick up overlapped instances

UE - World Creation - Worldbuilding Tools - Foliage - Aug 9, 2016

Get Instances Overlapping Box node does not recognize instanced meshes overlapping the box. The bounds of the box make no difference, nor does having the box test for instances within the same bluep ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

TimeRemaining doesn't work when animation has a negative play rate

OLD - Anim - Feb 16, 2017

TimeRemaining doesn't work when animation has a negative play rate ...

[CrashReport] UE4Editor_InputCore!FKey::FKey()

UE - Editor - UI Systems - Slate - Nov 1, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression as there are no records of it occurring in 4.17. Users have not provided any descriptions of their actions when the c ...

GetVoiceData() uninitializes VoiceCapture and returns no data

UE - Audio - Apr 27, 2018

Using GetVoiceData causes VoiceCapture to become uninitialized and it is currently not possible to get voice data this way. Regression?: Yes This did not occur in 4.18 This occurs in 4.19 ...

Max Draw Distance Can't Be Set Again Until Set Back to Default

Max draw distance cannot be changed to a higher value than it is first set, until you reset it back to default. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.21 CL# 4516095, ...