This crash occurs in 4.19 and 4.20 but not 4.18. Repro'd in 4.19.0-3944462 and 4.20.0-3955769 and 3964322. This is a regression. Per UDN licensee: When I'm showing/hiding levels in editor (in le ...
This issue is regression because it doesn't reproduce 4.18.3. Default level is just the level to move. Demorec level runs demorec command with beginplay and has one replicated variable. UEditorEn ...
From UDN: When an object with ResponsiveAA enabled is in the screen and then an object with Distortion enabled comes into the screen, ResponsiveAA does not work. I guess this is because the Ste ...
The user is unable to undo the editing of the enum description. The output log and undo history would confirm that the undo was carried out, however it did not do anything in reality. Resetting the ...
This happens when the 32-bit LatentUUID signed integer that we generate for the delay node starts with "-1" when converted to an FString (e.g. "-1824950080"). During compilation, we pack latent fun ...
Steam sessions are unable to be found in packaged games that use a source built editor from Github. According to users, this is related to the BuildId not being set properly so the packaged games ar ...
When using CircleDOF with the old algorithm it will not properly blur objects close to the camera. Working properly in 4.19 CL# 4033788 Found in 4.20 Preview 2 CL# 4121666 and 4.21 CL# 4131780 T ...
Jittering effect with Physics Constraint Actor using Linear Limits. This only seems to affect the Physics Constraint Actor from the Modes panel, with the static mesh starts near the physics constrai ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
A licensee asked about SegmentLinks not working. These were apparently disabled because they were buggy and are waiting to be fixed, but not currently being worked on. Adding this to JIRA since ther ...