Able to see cut off landscape in SunTemple in VR

Docs - Samples - Jan 20, 2017

When using the Oculus Rift the user can look over one of the balcony's railings and see where one of the landscapes cuts off. This occurs on the Oculus headset. UE-40907 causes the Vive to clip th ...

Compile 'Note' on BP Interface events

UE - Gameplay - Feb 23, 2017

Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...

Adjusting Agent Radius in RecastNavMesh causes AI to not move

UE - AI - Sep 9, 2015

Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue. I can only reproduce this with ...

AttachToComponent replication snapping to position instead of keeping relative location

UE - Networking - Feb 15, 2019

When using AttachToComponent at runtime, the attachment does not replicate properly for some clients. The relative transform/rotation is not maintained. The user who reported this issue mentioned th ...

"Activation" and "Trigger" keywords are not allowed as a subcategory

Tools - Jul 1, 2019

Using Activation and Trigger as subcategories names does not work in the Details Panel. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7208101), 4.24 (CL - 7216880) ...

DisplayThumbnail doesn't work with TArray

Tools - Jul 8, 2019

The DisplayThumbnail metadata UProperty specifier does not work on TArrays with the type of FSoftObjectPath. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7224811), 4.24 (CL - ...

Rearranging Slate Brushes causes crash

UE - Editor - UI Systems - Jul 14, 2019

Rearranging the order of a Slate Brush array causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7305105), 4.24 (CL - 7285696) ...

NumNonClothingSections logic is bad

UE - Editor - Content Pipeline - Datasmith - Jul 26, 2019

We use the NumNonClothing section number to iterate in the sections, this is an error if the cloth sections are not at the end of the sections array. See the following picture of a search on NumNonC ...

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float"

UE - Gameplay - Sep 13, 2019

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float". Found in 4.22.3 CL#7053642 Reproduced in 4.23.0 CL#8386587, 4.24.0 Main CL#8671808 ...

Normals Not Imported If Mesh Has A Morpher

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2019

If a mesh has 'Morpher' modifier on it (even disabled) normals won't be imported, the same meshes imported normals correctly once the morpher component is deleted. Found in 4.22 CL# 7053642, 4.23 C ...