Emitters at display 3.4 in Content Examples Niagara map are not rendering

UE - Niagara - Aug 16, 2019

REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...

Start ARCore Session - Session config fails

UE - Platform - XR - Nov 27, 2019

ARCore Regression Not seen when updating 4.23 project to 4.24 This did NOT reproduce when updating 4.24 project (Created with Preview 4) to 4.25 MAIN 10406617 ...

"Restore Open Assets Tabs on Restart" Doesn't Reopen Asset Tabs

Tools - Dec 16, 2019

Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...

Reset seed on emitter looping not working properly

UE - Niagara - Dec 31, 2019

The "Reset Seed on Emitter Looping" has no effect when enabled.   Tested in: 4.22.3 CL#7053642 , 4.23.1 CL#9631420 , 4.25 CL#10868506 ...

Custom Launch Profiles lose selected projects after first re-open of the editor

Tools - Jan 2, 2020

Selected project resets in a custom project launcher profile only after the first time restarting the editor.  Tested: 4.24.1 CL#10757647 4.25 CL#10873002 ...

The Radial Blur Shader Doesn't Look Correct With Raytracing Translucency Enabled

UE - Graphics Features - Lumen - Jan 21, 2020

The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Scaling and rotation modes of the gizmo should be disabled in Paper2D Sprite Editor for vertexes

UE - Gameplay - Paper2D - Sep 23, 2020

The modes are useless and should be disabled while the vertex(es) is(are) selected. The same behavior in Edit Collision and Edit RenderGeom modes. I've checked it in 4.25.3. Probably, this bug exis ...

The Get Class Default node's Hide Unconnected Pins option no longer hides the appropriate pins

UE - Gameplay - Blueprint Editor - Mar 19, 2021

The Hide Unconnected Pins option in the Get Class Defaults node no longer hides any of the pins. Tested in //UE4/Release-4.25 @ CL 14469661 and this did not occur so marking as a Regression. ...

MRQ Remote Render Audio is 30 seconds later than expected.

UE - Anim - Sequencer - MRQ - Feb 29, 2024

CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results. ...