Using Fixed Frame Rate Increases the Speed of Auto Save

UE - Foundation - Core - Oct 26, 2015

Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...

T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled

UE - Anim - Sequencer - Jun 12, 2017

T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...

[CrashReport] UE4Editor_Core!rml::internal::LocalLOCImpl<8,32>::get()

UE - Foundation - Core - Apr 25, 2018

User comments in crash group:this map crashes on loadok so it seems opening any map from Modular Stadium Kit causes crash right after shaders compiling is done! im using it with another market place ...

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing

UE - Anim - Sequencer - Jun 13, 2017

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...

Trying to set/change an element of a fixed-size TAssetPtr array in the Editor results in a crash.

UE - Foundation - Core - Dec 9, 2016

Trying to set the value of an element of a fixed-size TAssetPtr array in the Editor results in the Editor crashing. This did not occur in 4.13. The attached callstack is from debugging the project ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

20 FPS performance drop between 4.7.6 and 4.8 on devices rendering Metal only

UE - Platform - Mobile - Jun 22, 2015

User reported a considerable performance drop on iOS between versions 4.7.6 and 4.8. I was able to reproduce this perf drop using the steps he provided. ...

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project

UE - Gameplay - Jun 24, 2015

The Editor freezes during PIE when loading a .sav file from 4.7 in a 4.8 or 4.9 project. The user reporting this reports a memory leak and crash, but I have not been able to reproduce that in partic ...

Logs containing UTF-8 characters don't appear in CMD/Terminal on Linux

UE - Platform - Linux - Sep 5, 2018

If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

UE - Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...