Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor

UE - AI - Aug 27, 2015

Destroying a Character's CapsuleComponent while Use RVOAvoidance is enabled in the CharacterMovement component will crash the editor. Crash Report: [Link Removed] ...

Naming a Plugin with a number as the first character causes errors

UE - Foundation - Cpp Tools - Plugin System - Aug 27, 2015

When naming a plugin, having a number as the first character causes a toast to pop up that says: "Failed to generate project files" However, the plugin is available to look at and edit in Editor, a ...

Adding Elements to multiple Struct Arrays of a specific variable type is unreliable

UE - Gameplay - Blueprint - Aug 25, 2015

Adding Elements to multiple Struct Arrays of variable 'Slate Brush' is unreliable. ...

Copying local variables from an event graph to a collapsed graph causes missing local variable warnings upon compil

UE - Gameplay - Blueprint - Aug 25, 2015

If a local variable is present within an event graph and then copied in a collapsed node, the copied variables will have a warning: "Unable to find local variable with name 'NewLocalVar_0' for Get ...

Setup.bat does not successfully pass the --force parameter to GitDependencies.exe

Running Setup.bat with the optional --force parameter results in an error when GitDependencies.exe is called. ...

Changing a node to a pure function does not remove breakpoints from node and they must be turned into an impure function again

UE - Gameplay - Blueprint - Aug 19, 2015

Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned ba ...

Clearcoat shader disappears if any asset using the Material leaves lighting

UE - Rendering - Aug 19, 2015

Clearcoat Shader will stop receiving lighting information if any mesh assigned the material using the shader leaves lighting. Also Reproduced in Launcher 4.9 Preview 4, Main-CL-2660934 [Image Remo ...

Volumetric Translucent Shadows will only work if you select the mesh, doesn't show up in game

UE - Rendering - Aug 18, 2015

When using Volumetric Translucent Shadows for static meshes the shadows will only work if the mesh is selected. When the mesh is deselected it will not render. This worked in 4.8.3, but is broken ...

ESplineMeshAxis Enum is not available as a variable or struct

Tools - Aug 14, 2015

ESplineMeshAxis Enum is not available as a variable or struct User Description: I have a struct that is responsible for holding many of the properties of my spline meshes. I want it to hold the ES ...

Inputs and Outputs missing in Details pane on Interface function that has been transferred to local function

UE - Gameplay - Blueprint - Aug 12, 2015

After removing an interface from a blueprint, any interface functions in the blueprint can be transferred to a local function. However, after this occurs, the inputs and outputs are removed from the ...