Crash during PIE using the Spawn Actor node on EventBegin Play on Mac

Platform - Mac - Feb 23, 2016

A user has reported a crash when attempting to use the 'Spawn Actor' node within his level blueprint. I was able to follow the repro steps provided in the original answerhub post and get the crash ...

CL# 2858947 caused a crash when opening a BP in an existing project

Gameplay - Blueprint - Feb 23, 2016

The character blueprint is in Content/Sarlack/Characters/SC_BaseCharacter.uasset. This blueprint is a child of a C++ file. Note from the person who sent me the project: "The skeletal meshes I am us ...

Game mode Login event called before GameMode BeginPlay

Networking - Feb 23, 2016

Code / blueprint script for game mode login functions executes before the game mode begin play function. ...

InterpToMovement Component Causes Crash During PIE

Gameplay - Feb 23, 2016

When using an InterpToMovement component in a blueprint with the "Auto Update Tick Registration" and "Auto Register Updated Component" options unchecked, PIE will result in a crash. Found in 4.10. ...

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor

Networking - Feb 22, 2016

Connecting a Client to a Server in PIE with Auto Connect to Server disabled will crash the editor. EDIT: simple test project attached. Make sure Auto Connect to Server is disabled, and PIE with 2 p ...

Format Text nodes and split nodes reporting warning that override pins are removed.

Gameplay - Blueprint Editor - Feb 18, 2016

Fallout from CL# 2865330 for UE-26166, bleedover of the warning to certain intermediately spawned nodes. ...

FollowHmdOrientation is no longer an available option in the player camera manager blueprint

Virtual Reality - Feb 18, 2016

Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...

Crash Occurs in UAIPerceptionSystem::UnregisterSource When Exiting PIE

Gameplay - AI - Feb 17, 2016

User Description: The Perception System crashes when exiting PIE on UAIPerceptionSystem::UnregisterSource. It doesn't check for null sense classes which are there by design I suppose. I transition m ...

Crash Occurs When Attempting to Pass a Struct Containing an int64 into a Blueprint Function

Gameplay - Blueprint - Feb 17, 2016

Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...

Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...