Converting Int to Byte to Enum crashes editor during PIE

Gameplay - Blueprint - Jan 28, 2016

Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...

naming box collision in player character renames overlap begin event in actor calling player character

Gameplay - Blueprint - Jan 28, 2016

naming box collision in player character renames overlap begin event in actor calling player character ...

Destructible meshes always affect navigation regardless of collision

Gameplay - AI - Jan 27, 2016

Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to UE-26119. The workaround for that issue does not apply here (tu ...

Can Ever Affect Navigation does not detect updates to collision settings at runtime

Gameplay - AI - Jan 27, 2016

When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...

Opening particle system crashes editor

Rendering - Jan 27, 2016

Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...

zero-volume being cutoff and not restarted when non-zero

Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...

-precompile crashes UBT in a user non-friendly way on Linux

Platform - Linux - Jan 26, 2016

"-precompile" is used to precompile the engine into static libs (primarily for Rocket). According to BenM, recently modules have been made to opt-out rather than opt-in for this feature (because the ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

Gameplay - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

Crash clicking on "Recent Levels" or "Package Project" in File menu

Tools - Slate - Jan 22, 2016

I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...

Right eye blinks when using VR preview with the oculus rift

Virtual Reality - Jan 21, 2016

If the user uses the VR preview (not standalone) the right eye will blink black. ...