FBX Import flips faces of mesh on Import for static meshes

Rendering - Jan 29, 2016

User is reporting that this is happening with some, but not all meshes. I didn't see anything out of the ordinary when looking at the asset in 3Ds Max, and the asset will import correctly into 4.10. ...

Converting Int to Byte to Enum crashes editor during PIE

Gameplay - Blueprint - Jan 28, 2016

Converting Int to Byte to Enum crashes editor during PIE. Frequency: 3/3 Crashreporter: N/A ...

naming box collision in player character renames overlap begin event in actor calling player character

Gameplay - Blueprint - Jan 28, 2016

naming box collision in player character renames overlap begin event in actor calling player character ...

Destructible meshes always affect navigation regardless of collision

Gameplay - AI - Jan 27, 2016

Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to UE-26119. The workaround for that issue does not apply here (tu ...

Can Ever Affect Navigation does not detect updates to collision settings at runtime

Gameplay - AI - Jan 27, 2016

When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...

Opening particle system crashes editor

Rendering - Jan 27, 2016

Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached. Frequency: ...

zero-volume being cutoff and not restarted when non-zero

Licensee reported issue with recent changes to sorting that include volume-weighting. Previously, the sort was just due to priority (which was usually 1.0 and thus the sort was nearly random) and ha ...

-precompile crashes UBT in a user non-friendly way on Linux

Platform - Linux - Jan 26, 2016

"-precompile" is used to precompile the engine into static libs (primarily for Rocket). According to BenM, recently modules have been made to opt-out rather than opt-in for this feature (because the ...

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services

Gameplay - AI - Jan 22, 2016

A bug in UBTService_BlueprintBase makes it impossible to create "deactivation-only" BP implemented BT services. ...

Crash clicking on "Recent Levels" or "Package Project" in File menu

Tools - Slate - Jan 22, 2016

I tried to debug. In:for (int32 StackIndex = Stack.Num() - 1; StackIndex >= FirstStackIndexToRemove; --StackIndex) { Stack[StackIndex]->Dismiss(); // <-- here } It crashes because Stack is em ...