Camera Generates error after saving with Control + S

Tools - Jan 15, 2016

Camera Generates error after saving with Control + S when user left or right clicks afterwards. Regression: Could not reproduce in UE 4.10 ...

Construction script on child actor components not respected in PIE

Gameplay - Blueprint - Jan 14, 2016

Child Actor Components run their construction scripts upon parent's placement in level. However, these specifications are not maintained once PIE is initiated. ...

SIGSEGV: invalid attempt to access memory at address 0x10

Audio - Jan 13, 2016

User reports crash occurs when stopping a simulation or closing the editor Crash reporter link: [Link Removed] ...

Landscape brush not visible when landscape material uses World Position Offset

Tools - Landscape - Jan 13, 2016

Landscape brush not visible when landscape material uses World Position Offset. Update: Brush also not visible when landscape material uses displacement. Tested in Binary 4.10.2 from launcher. ...

Crash Occurs When Attempting to Use Validated Get on a Local Variable

Gameplay - Blueprint - Jan 13, 2016

In a function, creating a local Pawn or Actor variable, getting it, and then converting the Get to a Validated Get will cause the editor to crash upon compiling the blueprint. Found in 4.10.2 binar ...

Setting the Falloff Distance of a Sound Wave/Cue to 0.0 will no longer Play Sound

Audio - Jan 13, 2016

As the title suggests, whenever you add a Sound Cue or Wave to a level and set it's 'Falloff Distance' to 0.0 the sound will no long play. I have attached a project to provide a simple regression t ...

Tessellation no longer working

Rendering - Jan 12, 2016

Material Tessellation is no longer working in 4.11 Preview 2, 3, or 4. It is also no currently working in 4.12 Main. Working: 4.10.2 - CL-2818068 Not Working: Tested in Dev-Release CL-2824708 Not ...

Opening a project that contains an actor in viewport with a child actor component of type TextRenderActor crashes the editor

Gameplay - Blueprint - Jan 12, 2016

If a blueprint with a child actor component of type TextRenderActor is added to a level and the editor is saved, closed, and reopened, the project will crash with the following assert: Assertion ...

Spawning Component with Exposed on Spawn Variables Returns Incorrect Owner

Gameplay - Components - Jan 12, 2016

Attempting to get the owner of an Actor Component that contains an exposed variable will return the Spawner blueprint's display name instead of the Spawned Actor it is added to. Found in 4.10.2 bin ...

FBX Import for Skeletal Meshes normals not correct

Rendering - Jan 12, 2016

When importing a mesh as skeletal mesh and using any of the MikkTSpace or option to "Import Normals and Tangents" will cause the normals to import incorrectly. If using the Compute Normals or Import ...