Saving map with landscape creates texture asset in content browser

UE - LD & Modeling - Terrain - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

FBX Scene Import duplicates assets within scene

Tools - May 24, 2016

While importing scenes, assets within the scene get duplicated. ...

Multiple cleanup and initialize calls for behavior tree memory

UE - AI - May 11, 2016

Bug in FBehaviorTreeInstance processing reported on UDN. ...

FBX Reimport Error

UE - Editor - Content Pipeline - Import and Export - Mar 9, 2015

Reproduced in Main Promotable-CL-2471062 When reimporting an FBX Static Mesh housed in a root directory, the engine says that it successfully reimports the FBX, but quietly in the Output log fails ...

Altering an array value in a structure causes the menu to collapse

UE - Gameplay - Blueprint - Sep 16, 2015

When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...

Mac - Crash when opening editor on macOS 10.12

UE - Platform - Apple - Aug 8, 2016

Editor crashes during initialization, but only on macOS 10.12, not 10.11.6. Crash is due to a shader not compiling... Update: Crash was not occurring on Nvidia or Intel. This was strictly an AMD i ...

WebBrowser widget appears to remove itself from other widgets in user's project

UE - Editor - UI Systems - Jun 30, 2016

WebBrowser widget appears to remove itself from other widgets in user's project ...

Converting BSP to static mesh on Linux causes the editor to crash

UE - Platform - Linux - Mar 11, 2016

Converting a BSP to a static mesh will freeze and crash the editor when done on Linux. Windows does not exhibit the same conversion crash. ...

Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()

Tools - May 23, 2016

This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...

Reimporting creates new Material Slots instead of overwriting.

UE - Editor - Content Pipeline - Import and Export - Jun 25, 2014

CHANGELIST: 2114974 BRANCH: UE4 - Main DESCRIPTION:                              Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of ove ...