Compile errors when building full solution for Development Win64

DevTools - UnrealBuildTool - Sep 29, 2015

Per email conversation, entering this in as a single bug ...

Material Compile Error [SM5]

Rendering - Jun 8, 2016

There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...

Vertex Painting changes collision complexity if the asset is saved while vertex painting

Tools - May 12, 2016

Vertex Painting changes collision complexity if the asset is saved while vertex painting. The collision change is set to "Use Complex Collision as Simple". If this is intended functionality there sh ...

Moving child component in child blueprint forces parent to become dirty

Gameplay - Blueprint - May 9, 2016

Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...

Static/Movable Tooltip shows odd symbols

Tools - Dec 17, 2015

The tooltip for Static/Movable/Stationary lighting in the details pane of the main viewport show odd symbols before additional information points. See attached image. ...

Exporting and Reimporting static mesh created from BSP brush crashes editor

Tools - Import - Apr 12, 2016

Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...

Triggerbox volume incorrectly forces physics objects to act at rest

Physics - Apr 9, 2016

If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...

Compiling specific blueprints in user projects cause editor to freeze and become unresponsive

Gameplay - Blueprint - Apr 28, 2016

Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...

Exporting data table adds memory address/serialization info to column names

Tools - Apr 26, 2016

Exporting a data table as a .csv causes column names to be replaced with memory address/serialization information, making it extremely difficult to read information presented. Regression? (No), is ...

Scaling skeletal mesh components breaks capsule shadows

Rendering - May 18, 2016

Increasing the scale of a skeletal mesh actor with Capsule Shadows set to true causes the shadow to appear chunky and broken. Regression (No), feature was not present in 4.10.4. ...