Screenshots taken from the console command are mirrored when saved. This was unable to be checked in 4.11 due to [Link Removed] or [Link Removed] ...
When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...
Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...
When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...
Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...
"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE ...
When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...
Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...