Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Variables cast from the Construction Script do not update in AnimBP AnimGraph

Anim - Animation - Jun 10, 2016

Variables cast from the Construction Script do not update in AnimBP AnimGraph The attached project has the head scale value cast from the Construction Script to a value in the AnimBP that scales th ...

GetMobility node tooltip refers to SetMobility() to change mobility setting at runtime

Gameplay - May 9, 2016

When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...

Custom TouchInterface doesn't fade to Inactive Opacity

Platform - Mobile - Jan 12, 2016

Custom TouchInterface doesn't fade to Inactive Opacity User Description: Virtual Joystick always show on screen, even if Time Until Deactive is 0.00001. ...

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project

Gameplay - AI - May 6, 2016

"LogModuleManager:Warning: ModuleManager: Module" warnings in log on blank packaged project Regression: Warnings to do not occur in 4.10.4 User Description: Since the move to 4.11, we are seing a ...

Reimporting a static mesh will reset Static Mesh Collision Presets

Tools - Import - Jun 20, 2016

Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...

Locking mouse to viewport fails after clicking inside the widow

Tools - UMG - Jan 8, 2015

After clicking once inside of the window the lock mouse to viewport functionality is lost. The mouse can then leave the viewport. This happens in standalone as well as PIE ...

Crash when Editing Text in Libraries Category Text field within Material Functions

Tools - Material Editor - Jun 7, 2016

When editing the 'Libraries Category Text' field within a Material function a crash occurs. Regression? Yes, this crash does not occur in the 4.11 release. I have attached an image for reference. ...

Dragging to the content browser from an open import selection window will cause an assertion crash

Tools - Import - Jun 21, 2016

Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...

The slider handle in UMG is clipping at 0 and 1

Tools - UMG - Jan 20, 2016

If the user sets the value on the slider to 0 or 1 the handle will clip as it appears to go too far to either side. ...