Adding special characters into the BundleDisplayName or BundleName causes packaging error

Platform - Mobile - Mar 3, 2016

Packaging a project for iOS that has & in the Bundle Name causes an error to occur during packaging. IPP ERROR: Application exception: System.Xml.XmlException: An error occurred while parsing Entit ...

MaterialExpressionSubtract doesn't compile in plugins

Rendering - Mar 23, 2016

Adding the following code to a plugin source file prevents the associated project from compiling in visual studio whereas this code will compile successfully inside of a class added directly to the ...

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spam

Anim - Animation - Jun 6, 2016

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...

Scaling widget widget does not display correctly in certain view modes in the PHAT editor

Physics - Jun 1, 2016

The pins that are displayed for the scale transform widget when using certain View modes in the PHAT editor. The pins that are parallel to the view mode and can be changed easily are not shown when ...

DefaultSceneRoot causes Get Actor Bounds to Return 128

Gameplay - Jun 1, 2016

When using the Default Scene Root component in a blueprint with no additional components, the box extent of the Get Actor Bounds node is returning 128,128,128 instead of the expected 0,0,0. If you ...

Behavior Tree Decorator Not Aborting When Observer Aborts is Set in Behavior Tree

Gameplay - AI - Jun 15, 2016

Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...

DLC Package content isn't recognized when using RequestAsyncLoad

Core - May 24, 2016

Attempting to load dlc assets with RequestAsyncLoad function results in the assets not being recognized. ...

Changing the case of any node with a String input will not be saved

Gameplay - Blueprint - Apr 20, 2016

Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...

Crash When Copying Comment Box from a Blueprint to a Behavior Tree

Gameplay - AI - Jun 8, 2016

The editor crashes when pasting a comment box from a blueprint into a behavior tree. Found in 4.12.1 binary. Reproduced in 4.11.2 binary and Main CL 3005971 Source Context94 95 fo ...

Wrong Tooltip for "Keywords" and "Compact Node" in Macro Library Derived from an Actor

Gameplay - Blueprint - Apr 25, 2016

In the Details Panel for a Macro derived from an Actor, when you mouse over "Keywords" and "Compact Node Title" the tooltip for Category "pops up." IMPORTANT: This does *not occur when you hold th ...