Hot Reloading from IDE fails

UE - Foundation - Core - Jul 13, 2016

Building from VS causes the compilation to fail. (Have not had the opportunity to check XCode yet, investigating) Found in //UE4/Dev-Core @ 3048370 Currently occurs in //UE4/Main @ 3049508Severity ...

Missing Oculus 1.6 Support

UE - Platform - XR - Aug 3, 2016

Add the 1.6 integration to 4.13 for release. ...

Crash when using pooled widgets in an invalidation panel

UE - Editor - UI Systems - Slate - Aug 3, 2016

Widgets that are pooled are given a pointer to a layout cache, if the layout cache dies, the pointer is bogus. Going to need to move over to using weak pointers to avoid the crash, will add some pe ...

With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the right eye

UE - Platform - XR - Jul 8, 2016

KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...

VREditor - Foliage : Lasso Select Tool auto selects / ignore input from trigger

UE - Editor - Workflow Systems - Jul 22, 2016

See attached GIF ...

Crash when starting VREditor and then changing levels

UE - Editor - Workflow Systems - Jul 26, 2016

attached video below if you are unsure of repro ...

CRASH when Closing Editor (Alt F4 while in VR mode)

UE - Editor - Workflow Systems - Jun 27, 2016

Non-blueprint ed graphs need to clean up their deprecated pins

UE - Gameplay - Blueprint - Aug 3, 2016

Old UEdGraphPins are not being removed from non-blueprint assets. ...

Crash when Playing in Mobile Preview with Capsule Direct Shadows

UE - Platform - Mobile - Jul 15, 2016

When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash. ...

Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

UE - Platform - Mobile - Jun 22, 2016

Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows Expected result: The following message appears in the output log: MainFrameActions: Packaging ...