Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...
Using an asset with a "" character located in its name, will not allow that asset to be assigned to any other asset's input. For example a Texture with a "" in its name cannot be assigned to a Mate ...
Sandbox mode not dealt with here... const FString CrashContextXMLPath = FPaths::Combine( *FPaths::GameLogDir(), *CrashContext.GetUniqueCrashName(), FPlatformCrashContext::CrashContextRuntimeXML ...
If the user clicks in the black area off to the side the mouse will be captured and the player can no longer get the mouse back ...
A licensee pointed out that when importing a Blend Shape animation for morphing that was made at 60fps in Maya, the Editor animation viewer doesn't properly show 60 fps. However, after adding some t ...
When running multiplayer PIE in the Third Person Example project, if player one is shadowed, the second player also becomes shadowed. This almost seems expected as it is being run as a single proce ...
When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
If you re-position the editor windows and hit save layout, the layout is not saved. ...
Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box. Tested in: 4.12.4 CL-3028348 4.13 Dev-Editor CL-3038075 ...
Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...