This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: (Index >= 0) & ( ...
One off editor crash. [Link Removed] Error Message Access violation - code c0000005 (first/second chance not available) Call Stack of Most Recent Crash ANavLinkProxy::GetComponentsBoundingBox() na ...
[Line 1585] d:\build++ue4+release-4.14+compile\sync\engine\plugins\runtime\googlevr\googlevrhmd\source\googlevrhmd\private\googlevrhmdrender.cpp(42) : warning C6386: Buffer overrun while ...
Previously the game would crash (see: [Link Removed]), but the fix now keeps the game running without VR instead. ...
NOTE that this error doesn't occur for class blueprints (and trying to duplicate them), or after you remove the delegate reroute node. ...
Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in [Link Removed], but we rejected ...
REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) If the user enables the Follow setting on a sound notify, the sound will not be heard in Persona. The sound will still play correctly ...
We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...
If you have more than one variable curve in an animation and they are different types (either morph or material) the editor will crash if you attempt to change all of them to one or the other at the ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...